Friday, August 16, 2013

Same with the promise pattern

The Promise pattern serves the same kind of goal as the one presented in the previous post, still in JavaScript.
It allows to execute some task once - and only once - some asynchronous execution is completed.
Here is an example, that can be run with node.js:
var Promise = function()
{
  var UNFULFILLED = "unfulfilled";
  var REJECTED    = "rejected";
  var RESOLVED    = "resolved";
  
  var state = {promisestate: UNFULFILLED};
  var onSuccess;
  var onFailure;
  
  this.then = function(onResolved, onRejected)
  {
    console.log(state);
    onSuccess = onResolved;
    onFailure = onRejected;
  };
  
  this.resolve = function(value)
  {
    state = {promisestate: RESOLVED};
    console.log(state);
    onSuccess(value);
  };
  
  this.reject = function(error)
  {
    state = {promisestate: REJECTED};
    console.log(state);
    onFailure(error);
  };
};

var AsyncTask = function(sometime)
{
  var i     = 0;    // Loop counter
  var max   = 5;    // Max nb loops
  var delay = 1000; // ms between loops
  var completed = false;
  var workerID, watcherID;
  
  var instance = this;
  this.performLoop = function(promise)
  {
    console.log('... Loop # ' + (i + 1));
    if (++i < max)
    {
      workerID = setTimeout(function()
      {
        instance.performLoop(promise);
      }, delay);  // There is a wait here, just to waste time.
    }
    else
    {      
      completed = true;  // Sucessful completion
      clearTimeout(watcherID);
      promise.resolve("End of loop (worker completed), clearing the watcher.");
    }
  };
  
  var timeout = sometime;
  // The promise
  this.workAndWatch = function(worker)
  {
    var promise = new Promise();
    console.log("Starting Worker");
    // The worker
    setTimeout(function() 
    {
      worker(promise);
    }, 0);
    console.log("Starting Watcher");
    // The watcher
    watcherID = setTimeout(function() 
    {
      if (!completed) // Failure to complete in time.
      {
        clearTimeout(workerID);
        promise.reject("Timeout expired, but job is not completed. Killing the lazy worker.");
      }
    }, timeout);
    console.log("Watcher & worker started.");
    return promise;
  };
};

var handleError = function(error)
{
  console.log("Error:" + error);
};

var resolution = function(data)
{
  console.log("Success:" + data);  
};

console.log("Get ready...");
var timeout = 60000;
var asyncTask = new AsyncTask(timeout);
console.log("Timeout set to " + timeout + " ms");
console.log("--------------------------");
asyncTask.workAndWatch(asyncTask.performLoop).then(resolution, handleError);
console.log("EndOfScript.");
This would produce an output like this one:

 Prompt> node promise.js
 Get ready...
 Timeout set to 60000 ms
 --------------------------
 Starting Worker
 Starting Watcher
 Watcher & worker started.
 { promisestate: 'unfulfilled' }
 EndOfScript.
 ... Loop # 1
 ... Loop # 2
 ... Loop # 3
 ... Loop # 4
 ... Loop # 5
 { promisestate: 'resolved' }
 Success:End of loop (worker completed), clearing the watcher.

Notice the 'then' method in the Promise, and the way the Promise is returned by the workAndWatch function.
Now, the real challenge would be to perform an asynchronous task as if it was synchronous. In the example above, that would display the string "EndOfScript." (6th line in the output above) at the very bottom of the output.
That is a no brainer in Java, and nicely implemented by JAX-WS.
Is that possible in JavaScript? I don't know (and I suspect not). If anyone does, please speak up.

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